Hektor
Not every Primeval male can live up to the expectation of the ideal masculine warrior. Most of those die in combat, as do any other Primeval grunt, but those that have another strength survive to form the auxiliary corps of Hektors. The Primeval Hektors make up for their lack of strength with nimbleness and focus. They have taken up the spear, a weapon the Primevals associate with deception and weakness, as a sign of defiance. Though most of their cohort scorn them, the leaders and tactitians realize that they can play a valuable role.
Special Note: This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Slow Foot |
Advances to: | |
Cost: | 26 |
HP: | 40 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Primeval Hektor |
Abilities: | regenerates, skirmisher |
Attacks (damage - count)
spear melee | 9 - 3 pierce | firststrike |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 20% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |